1 //========================================================================
5 //========================================================================
7 #ifndef SPLASHGLYPHBITMAP_H
8 #define SPLASHGLYPHBITMAP_H
14 //------------------------------------------------------------------------
16 //------------------------------------------------------------------------
18 struct SplashGlyphBitmap {
19 int x, y, w, h; // offset and size of glyph
20 GBool aa; // anti-aliased: true means 8-bit alpha
21 // bitmap; false means 1-bit
22 Guchar *data; // bitmap data
23 GBool freeData; // true if data memory should be freed