rectangle.x1 = points->x1 / SCALE_FACTOR;
rectangle.y1 = (height - points->y2) / SCALE_FACTOR;
rectangle.x2 = points->x2 / SCALE_FACTOR;
rectangle.y2 = (height - points->y1) / SCALE_FACTOR;
rectangle.x1 = points->x1 / SCALE_FACTOR;
rectangle.y1 = (height - points->y2) / SCALE_FACTOR;
rectangle.x2 = points->x2 / SCALE_FACTOR;
rectangle.y2 = (height - points->y1) / SCALE_FACTOR;