+GString *GString::fromInt(int x) {
+ char buf[24]; // enough space for 64-bit ints plus a little extra
+ GBool neg;
+ Guint y;
+ int i;
+
+ i = 24;
+ if (x == 0) {
+ buf[--i] = '0';
+ } else {
+ if ((neg = x < 0)) {
+ y = (Guint)-x;
+ } else {
+ y = (Guint)x;
+ }
+ while (i > 0 && y > 0) {
+ buf[--i] = '0' + y % 10;
+ y /= 10;
+ }
+ if (neg && i > 0) {
+ buf[--i] = '-';
+ }
+ }
+ return new GString(buf + i, 24 - i);
+}
+