- double tx, ty; // global translation
- double xScale, yScale; // global scaling
- GBool landscape; // true for landscape, false for portrait
+ double tx0, ty0; // global translation
+ double xScale0, yScale0; // global scaling
+ int rotate0; // rotation angle (0, 90, 180, 270)
+ double clipLLX0, clipLLY0,
+ clipURX0, clipURY0;
+ double tx, ty; // global translation for current page
+ double xScale, yScale; // global scaling for current page
+ int rotate; // rotation angle for current page