+void
+ev_view_rotate_right (EvView *view)
+{
+ EvOrientation orientation, new_orientation;
+
+ orientation = ev_document_get_orientation (view->document);
+ if (orientation == EV_ORIENTATION_PORTRAIT) {
+ new_orientation = EV_ORIENTATION_LANDSCAPE;
+ } else if (orientation == EV_ORIENTATION_LANDSCAPE) {
+ new_orientation = EV_ORIENTATION_UPSIDEDOWN;
+ } else if (orientation == EV_ORIENTATION_UPSIDEDOWN) {
+ new_orientation = EV_ORIENTATION_SEASCAPE;
+ } else {
+ new_orientation = EV_ORIENTATION_PORTRAIT;
+ }
+ ev_view_set_orientation (view, new_orientation);
+}
+
+void
+ev_view_rotate_left (EvView *view)
+{
+ EvOrientation orientation, new_orientation;
+
+ orientation = ev_document_get_orientation (view->document);
+ if (orientation == EV_ORIENTATION_PORTRAIT) {
+ new_orientation = EV_ORIENTATION_SEASCAPE;
+ } else if (orientation == EV_ORIENTATION_SEASCAPE) {
+ new_orientation = EV_ORIENTATION_UPSIDEDOWN;
+ } else if (orientation == EV_ORIENTATION_UPSIDEDOWN) {
+ new_orientation = EV_ORIENTATION_LANDSCAPE;
+ } else {
+ new_orientation = EV_ORIENTATION_PORTRAIT;
+ }
+ ev_view_set_orientation (view, new_orientation);
+}
+