guint i;
float previous, current, mean;
- /* Handle our options at the end of the list. */
+ /* Handle our options at the beginning of the list. */
if (level == EPHY_ZOOM_BEST_FIT) {
return 0;
} else if (level == EPHY_ZOOM_FIT_WIDTH) {
return 1;
}
- previous = zoom_levels[0].level;
+ previous = zoom_levels[3].level;
- for (i = 1; i < n_zoom_levels - 2; i++)
+ for (i = 4; i < n_zoom_levels; i++)
{
current = zoom_levels[i].level;
mean = sqrt (previous * current);
previous = current;
}
- return n_zoom_levels - 4;
+ return n_zoom_levels - 1;
}
guint index;
index = ephy_zoom_get_zoom_level_index (level);
- return zoom_levels[CLAMP(index + steps, 0, n_zoom_levels - 1)].level;
+ return zoom_levels[CLAMP(index + steps, 3, n_zoom_levels - 1)].level;
}
float ephy_zoom_get_nearest_zoom_level (float level)