virtual GBool useDrawChar() { return gFalse; }
//----- image drawing
- virtual void drawImageMask(GfxState *state, Stream *str,
+ virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg);
- virtual void drawImage(GfxState *state, Stream *str, int width,
- int height, GfxImageColorMap *colorMap,
+ virtual void drawImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GfxImageColorMap *colorMap,
GBool inlineImg);
private: