double originX, double originY,
CharCode code, Unicode *u, int uLen) {}
virtual void drawString(GfxState *state, GString *s) {}
- virtual GBool beginType3Char(GfxState *state,
+ virtual GBool beginType3Char(GfxState *state, double x, double y,
+ double dx, double dy,
CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state) {}
virtual void endTextObject(GfxState *state) {}