switch (colorMode) {
case splashModeMono1: color.mono1 = 0; break;
case splashModeMono8: color.mono8 = 0; break;
- case splashModeRGB8: color.rgb8 = splashMakeRGB8(0, 0, 0); break;
+ case splashModeRGB8:
+ case splashModeRGB8Packed: color.rgb8 = splashMakeRGB8(0, 0, 0); break;
case splashModeBGR8Packed: color.bgr8 = splashMakeBGR8(0, 0, 0); break;
}
splash->setStrokePattern(new SplashSolidColor(color));
pattern = new SplashSolidColor(color1);
break;
case splashModeRGB8:
+ case splashModeRGB8Packed:
color1.rgb8 = splashMakeRGB8(soutRound(255 * r),
soutRound(255 * g),
soutRound(255 * b));
pixel->mono8 = soutRound(255 * gray);
break;
case splashModeRGB8:
+ case splashModeRGB8Packed:
imgData->colorMap->getRGB(pix, &rgb);
pixel->rgb8 = splashMakeRGB8(soutRound(255 * rgb.r),
soutRound(255 * rgb.g),