eps = 0.01;
infty = 100;
-base_d = 20;
+wall = 1.2;
+base_wall = 5; // before the cut to the angles
+real_base_wall = 1.5; // after the cut
-wall = 1.5;
-base_wall = 2.5;
+angle_horiz = 2; // y axis is horizontal, so this is rotate along x
+angle_vert = 1; // x axis is vertical, so this is rotate along y
-center_d = 8 + 0.3;
+center_hole = 8 + 0.3;
+center_d = 24;
foam_horiz = 6 + 0.3;
-foam_vert = 6 + 0.6;
-support_h = 50;
-
-top_d = foam_horiz + 8;
side_w = 40;
+wing_clip_w1 = 9;
+wing_clip_w2 = 8;
+wing_clip_h = 20;
+wing_clip_top_off = 5;
+
screw_dist = 31.5;
-screw_d = 3;
+screw_d = 2;
-// half of the diamond diagonals
-diamond_x = 12;
-diamond_y = 32;
-diamond_wall_h = 4;
-diamond_x1 = 9;
-diamond_y1 = 27;
-diamond_x2 = 7;
-diamond_y2 = 21;
+fuse_w = 18;
+fuse_h = 52;
+fuse_add = 2;
+fuse_top = 2;
-module body() {
- // base circle
- cylinder(r = base_d/2, h = base_wall);
- // diamond front
- scale([1, diamond_y/diamond_x, 1])
- cylinder(r = diamond_x, h = base_wall, $fn = 4);
- difference() {
- scale([1, diamond_y1/diamond_x1, 1])
- cylinder(r = diamond_x1, h = base_wall + diamond_wall_h, $fn = 4);
- translate([0, 0, base_wall])
- scale([1, diamond_y2/diamond_x2, 1])
- cylinder(r = diamond_x2, h = diamond_wall_h+eps, $fn = 4);
- }
+module body_solid() {
+ cylinder(r = center_d/2, h = base_wall);
// wing front
translate([-side_w/2, -foam_horiz/2-wall, 0])
cube([side_w, foam_horiz+2*wall, base_wall]);
+ // wing clips on sides
for (x = [-1, 1]) scale([x, 1, 1])
hull() {
- translate([base_d/2, -foam_horiz/2-wall, 0])
- cube([side_w/2-base_d/2, foam_horiz+2*wall, eps]);
- translate([base_d*.9, -foam_horiz/2-wall, 20])
- cube([side_w/2-base_d*.55, foam_horiz+2*wall, eps]);
+ // bottom
+ translate([side_w/2-wing_clip_w1, -foam_horiz/2-wall, 0])
+ cube([wing_clip_w1, foam_horiz+2*wall, eps]);
+ // top
+ translate([side_w/2-wing_clip_w1+wing_clip_top_off,
+ -foam_horiz/2-wall, wing_clip_h])
+ cube([wing_clip_w1, foam_horiz+2*wall, eps]);
}
+ // fuse front
+ hull() {
+ for (x = [-1, 1]) scale([x, 1, 1])
+ translate([fuse_w/2, 0, 0])
+ cylinder(r = fuse_add, h = base_wall, $fn = 16);
+ for (y = [-1, 1]) scale([1, y, 1])
+ translate([0, fuse_h/2, 0])
+ cylinder(r = fuse_add, h = base_wall, $fn = 16);
+ }
+ // fuse clips body
+ hull() for (x = [-1, 1]) for (y = [-1, 1]) scale([x, y, 1]) {
+ translate([fuse_w/2, 0, 0])
+ cylinder(r = eps, h = base_wall + fuse_top, $fn = 4);
+ translate([0, fuse_h/2, 0])
+ cylinder(r = eps, h = base_wall + fuse_top, $fn = 4);
+ }
}
-difference() {
- body();
- // screw holes
- for (angle = [0:90:360])
- rotate([0, 0, angle])
- translate([screw_dist/2, 0, -eps])
- cylinder(r = screw_d/2, h = base_wall + 2*eps);
- // tube hole
- translate([0, 0, -eps])
- cylinder(r = center_d/2, h = base_wall + 2*eps);
- // horizontal foam
+module body_diff() {
difference() {
- translate([-infty/2, -foam_horiz/2, base_wall])
- cube([infty, foam_horiz, support_h + eps]);
- translate([-diamond_x1, 0, base_wall])
- cube([2*diamond_x1, foam_horiz/2, support_h + eps]);
+ body_solid();
+ // center hole
+ translate([0, 0, -eps])
+ cylinder(r = center_hole/2, h = base_wall + 2*eps);
+ // horizontal foam
+ difference() {
+ translate([-infty/2, -foam_horiz/2, base_wall])
+ cube([infty, foam_horiz, infty]);
+ // in the center there is only bottom half of the foam
+ translate([-fuse_w/2, 0, base_wall-eps])
+ cube([fuse_w, foam_horiz/2, infty]);
+ }
+ // screw holes
+ for (angle = [0:90:360])
+ rotate([0, 0, angle])
+ translate([screw_dist/2, 0, -eps])
+ cylinder(r = screw_d/2, h = base_wall + 2*eps);
+ // fuse clips inside
+ hull() for (x = [-1, 1]) for (y = [-1, 1]) scale([x, y, 1]) {
+ translate([fuse_w/2 - wall/sin(atan(fuse_h/fuse_w)), 0, base_wall])
+ cylinder(r = eps, h = base_wall + fuse_top, $fn = 4);
+ translate([0, fuse_h/2 - wall/sin(atan(fuse_w/fuse_h)), base_wall])
+ cylinder(r = eps, h = base_wall + fuse_top, $fn = 4);
+ }
}
- // cable hole
- translate([6, 6, -eps])
- rotate([0, 0, -45])
- scale([1, 1/2, 1])
- cylinder(r = 4, h = support_h + base_wall + 2*eps);
- // vertical foam
- // translate([-foam_vert/2, -side_w/2-eps, base_wall])
- // cube([foam_vert, side_w + 2*eps, support_h + eps]);
+}
+
+// now rotate it and cut the bottom
+difference() {
+ rotate([0, angle_horiz, 0])
+ rotate([angle_vert, 0, 0])
+ translate([0, 0, real_base_wall - base_wall])
+ body_diff();
+ translate([-infty/2, -infty/2, -infty])
+ cube(infty);
}