From: Jan "Yenya" Kasprzak Date: Tue, 31 Mar 2015 15:24:53 +0000 (+0200) Subject: Minecraft creeper head X-Git-Url: https://www.fi.muni.cz/~kas/git//home/kas/public_html/git/?a=commitdiff_plain;h=298afdb4d031b118869afde52f2ab580d8426adb;p=things.git Minecraft creeper head --- diff --git a/creeper.scad b/creeper.scad new file mode 100644 index 0000000..65783dc --- /dev/null +++ b/creeper.scad @@ -0,0 +1,131 @@ +// source: http://www.thingiverse.com/thing:18148 + +eps=0.01; +infty = 100; +b=2; // Scale factor. A creeper is 24 of these high +w=3; // Wall thickness in mm +t=0.5; // Tolerance between neck and head + +echo("Total body height is",5*b+12*b+3*b); +echo("Total head height is",8*b); +echo("Total width is",8*b); + +// Simple creeper body +module body() { + cube([4*b,8*b,12*b]); + translate([-4*b,0,-5*b]) cube([4*b,8*b,6*b]); + translate([4*b,0,-5*b]) cube([4*b,8*b,6*b]); +} + +// The negative space to hollow out the creeper body +module tummy() { + translate([w,w,w]) cube([4*b-2*w,8*b-2*w,12*b-2*w]); + translate([2*b,4*b,12*b-w]) cylinder(r=2*b-w,h=w+4*b); +} + +// The body with a neck added and the tummy removed +module body2() { + layer=0.6; // Layer thickness used to make thin disks for support + difference() { + union() { + body(); + translate([2*b,4*b,12*b-w]) cylinder(r=2*b,h=w+3*b); + } + tummy(); + } + // Some discs for support + //translate([2*b,4*b,12*b-w]) cylinder(r=2*b,h=layer); + //translate([2*b,4*b,13.5*b+layer]) cylinder(r=2*b,h=layer); + //translate([2*b,4*b,15*b-layer]) cylinder(r=2*b,h=layer); +} + +// The negative space to make the creeper face +module face(){ + translate([7*b,0,0]) union() { + translate([0,2*b-eps,1*b-eps]) cube([3*b,1*b+2*eps,2*b+2*eps]); + translate([0,5*b-eps,1*b-eps]) cube([3*b,1*b+2*eps,2*b+2*eps]); + translate([0.5*b,3*b-eps,2*b-eps]) cube([2.5*b,2*b+2*eps,2*b+2*eps]); + translate([0,5*b-eps,4.5*b-eps]) cube([3*b,1.5*b+2*eps,1.5*b+2*eps]); + translate([0,1.5*b-eps,4.5*b-eps]) cube([3*b,1.5*b+2*eps,1.5*b+2*eps]); + } +} + +// Simple creeper head +module head(){ + difference() { + cube([8*b,8*b,8*b]); + face(); + } +} + + +module spring_hole() { + assign(d_in = 7, d_out = 12, d_w = 1) { + difference() { + cylinder(r = d_out/2, h = 7*b + eps); + difference() { + cylinder(r = d_in/2 + d_w, h = 6*b - d_w); + translate([0, 0, -eps]) + cylinder(r = d_in/2, h = 6*b - d_w + 2*eps); + rotate([0, 0, 135]) translate([0, 0, -eps]) + cube(infty); + + }; + for (a = [-25, 25]) rotate([0, 0, -90+a]) + translate([-d_w/2, d_in/2, 0]) + cube([d_w, d_out, 6*b - d_w + eps]); + +/* + for (a = [0:120:360]) + rotate([0, 0, a]) + translate([d_in/2, -infty/2, -eps]) + rotate([0, -1, 0]) + cube([d_w, infty, 7*b-d_w]); +*/ +/* + translate([d_s/2-d_in/2 , 0, 0]) difference() { + cylinder(r = d_w + d_s/2, h = 7*b + eps); + translate([0, 0, -eps]) + cylinder(r = d_s/2, h = 7*b + 3*eps); + }; +*/ + + } + } +} + + +// Head with a hole for the neck +module head2(){ + difference(){ + head(); + // translate([4*b,4*b,-1]) cylinder(r=2*b+t,h=7*b+1); + translate([4*b,4*b,-eps]) spring_hole(); + } +} + +// Show the assembled creeper +module creeper() { + body2(); + translate([-2*b,0,12*b]) head2(); +} + +//body(); +//tummy(); +head2(); +//body2(); +//creeper(); + +// These next lines show both pieces in print orientation +// translate([0,-b,8*b]) rotate([0,-180,90]) head2(); +// translate([2*b,2*b,0]) rotate([90,0,0]) body2(); + +// Make a small piece to print an overhang test +/* +translate([-2*b, 12*b,0]) difference() { + rotate([90,0,0]) tummy2(); + translate([-5*b,-10*b,-b]) cube([14*b, 24*b, 10*b]); // Just leave the neck + //translate([-5*b,-16*b,4*b]) cube([14*b, 24*b, 10*b]); // Cross section +} +*/ +