00001
00002
00003 #ifndef __POINT_ENV_H
00004 #define __POINT_ENV_H
00005
00006 #include <esg/Definitions.h>
00007
00008 namespace esg {
00009
00014 #define ENV_WANT_NOTHING (0<<0)
00015 #define ENV_WANT_INTERFERENCE (1<<0)
00016 #define ENV_WANT_INTERSECTION (1<<1)
00017 #define ENV_WANT_SURFACE_POINT (1<<1)
00018 #define ENV_WANT_NORMAL (1<<2)
00019 #define ENV_WANT_ASOC_PRIMITIVE (1<<3)
00020 #define ENV_WANT_DISTANCE (1<<4)
00021 #define ENV_WANT_TRANSFORMATION (1<<5)
00022 #define ENV_WANT_ENERGY (1<<6)
00023 #define ENV_WANT_N_DOT_D (1<<7)
00024 #define ENV_WANT_N_DOT_O (1<<8)
00025 #define ENV_WANT_UV_COORD (1<<9)
00026 #define ENV_WANT_VIEWER_DIR (1<<10)
00027
00028
00042 #define ENV_USE_CACHE (1<<11)
00043
00044
00049 #define ENV_HAVE_NOTHING ENV_WANT_NOTHING
00050 #define ENV_HAVE_INTERFERENCE ENV_WANT_INTERFERENCE
00051 #define ENV_HAVE_INTERSECTION ENV_WANT_INTERSECTION
00052 #define ENV_HAVE_SURFACE_POINT ENV_WANT_SURFACE_POINT
00053 #define ENV_HAVE_NORMAL ENV_WANT_NORMAL
00054 #define ENV_HAVE_ASOC_PRIMITIVE ENV_WANT_ASOC_PRIMITIVE
00055 #define ENV_HAVE_DISTANCE ENV_WANT_DISTANCE
00056 #define ENV_HAVE_TRANSFORMATION ENV_WANT_TRANSFORMATION
00057 #define ENV_HAVE_ENERGY ENV_WANT_ENERGY
00058 #define ENV_HAVE_N_DOT_D ENV_WANT_N_DOT_D
00059 #define ENV_HAVE_N_DOT_O ENV_WANT_N_DOT_O
00060 #define ENV_HAVE_UV_COORD ENV_WANT_UV_COORD
00061 #define ENV_HAVE_VIEWER_DIR (1<<10)
00062
00063
00070
00071
00072 class OGSCENE_EXPORT PointEnv {
00073 public:
00074
00075
00076
00077
00078 enum NormalOrientation {
00079 OUTWARDS_NORMAL,
00080 INWARDS_NORMAL,
00081 RANDOM_NORMAL
00082 };
00083
00084 public:
00085 Color3f energy;
00086 Vector3 intersection;
00087 Vector2 uvCoord;
00088 Vector3 normal;
00089 SceneGraphObject* pVisitableObj;
00090 int mask;
00091 NormalOrientation normalOrientation;
00092 Matrix4 trMat;
00093 Vector3 viewerDir;
00094 double distance;
00095 double nd;
00096 double no;
00097 Cache* pCache;
00098
00099 public:
00103 PointEnv ()
00104 : pVisitableObj(NULL),
00105 mask(ENV_HAVE_NOTHING),
00106 normalOrientation(RANDOM_NORMAL),
00107 pCache(NULL)
00108 {
00109 trMat.setIdentity();
00110 }
00111
00115 virtual ~PointEnv() { if (pCache) delete pCache; }
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00227 };
00228
00229 };
00230
00231 #endif // __POINT_ENV_H