__debug() | BVList | [inline, virtual] |
_build_area_table(BVNode **, long, long, double *) const | BVList | [protected] |
_comp_extents(BVNode *) | BVList | [protected, virtual] |
_comp_handle(BVNode *) | BVList | [protected, virtual] |
_dirMat | BVList | [protected] |
_dirs | BVList | [protected] |
_index_with_max_extent() | BVList | [protected] |
_index_with_max_variation() | BVList | [protected] |
_pList | BVList | [protected] |
_split_by_extent(List< BVNode > &) | BVList | [protected] |
_split_by_handles(List< BVNode > &, List< BVNode > &, unsigned) | BVList | [protected] |
_split_by_variation(List< BVNode > &) | BVList | [protected] |
append(SceneGraphObject *o) | BVList | |
BVList(unsigned s, const float(*m)[3]) | BVList | |
firstItem() | BVList | [inline] |
iThItem(unsigned i, bool setAct) | BVList | [inline] |
length() const | BVList | [inline] |
nextItem() | BVList | [inline] |
qsortCompare(const void *, const void *) | BVList | [protected, static] |
qsortIndex | BVList | [protected, static] |
remove(SceneGraphObject *) | BVList | |
split(BVList &list, SplitStrategy splitStrategy) | BVList | |
SPLIT_BY_MAX_EXTENT enum value | BVList | |
SPLIT_BY_MAX_VARIATION enum value | BVList | |
SplitStrategy enum name | BVList | |
~BVList() | BVList | [virtual] |