FDH14Tree Member List

This is the complete list of members for FDH14Tree, including all inherited members.

__debug(void)BVH [virtual]
__debug(Node *n, int d)BVH [virtual]
__get_edges(Matrix4 *, Node *, unsigned, unsigned, int, float *, unsigned &)BVH
__get_meshes(Matrix4 *, Node *, unsigned, unsigned, int, Mesh **, unsigned &)BVH
__getEdges(Matrix4 *pMyTr, unsigned level, int rot, unsigned &size)BVH
__getMeshes(Matrix4 *pMyTr, unsigned level, int rot, unsigned &size)BVH
_append(SceneGraphObject *, Geometry *, Node *, unsigned)BVH [protected]
_build_tree(Node *, unsigned)BVH [protected]
_collision(Node *, Geometry &, List< SceneGraphObject > *)BVH [protected]
_coordMatBVH [protected]
_create_bv(List< SceneGraphObject > &)FDH14Tree [protected, virtual]
_create_bv(Geometry &, Geometry &)FDH14Tree [protected, virtual]
_create_bv(SceneGraphObject &)FDH14Tree [protected, virtual]
_create_bv(const float *, unsigned)FDH14Tree [protected, virtual]
esg::BVH::_create_bv(BVList &)BVH [protected]
_create_dist_rot(BVH::Node *)FDH14Tree [protected, virtual]
_create_list()FDHTree [protected, virtual]
_delayBuildSDS [protected]
_depthLimitBVH [protected]
_destroy_tree(Node *)BVH [protected]
_dirsFDHTree [protected]
_dr_init(const Matrix4 *, const Matrix4 *, BVH *)FDH14Tree [protected, virtual]
_dr_inner(DRInfo &, Node *, Node *, unsigned)BVH [protected, virtual]
_dr_leaf(DRInfo &, Node *, unsigned)BVH [protected, virtual]
_dr_primitives(DRInfo &, Node *, Vector3 *)BVH [protected, virtual]
_drInfoBVH [protected]
_dump(const Node *, const char *, const char *)BVH [protected]
_duplicate_attributes(const SDS &)FDH14Tree [protected, virtual]
_enlarge_bv(Geometry **, Geometry &)FDHTree [protected, virtual]
_fdhMatFDHTree [protected]
_intangibleChildrenSDS [protected]
_leafLimitBVH [protected]
_leftLeafBVH [protected]
_myTrMatBVH [protected]
_pPartnerBVH [protected]
_pRotInfoFDH14Tree [protected]
_rebuild_tree(Node *)BVH [protected]
_remove_leaf(Node *)BVH [protected]
_rootBVH [protected]
_scaleRatioBVH [protected]
_splitStrategyBVH [protected]
_treeDepthBVH [protected]
append(SceneGraphObject *)BVH [virtual]
build(void)BVH [virtual]
BVH()BVH [inline, protected]
BVH(unsigned, unsigned, bool, BVList::SplitStrategy)BVH
clone() const FDH14Tree [virtual]
collision(Matrix4 *, float, float, float, float, int *)BVH [virtual]
createInspector(unsigned)BVH [virtual]
createIterator()BVH [virtual]
depthLimit(void) const BVH [inline]
detach(SceneGraphObject::OID)BVH [virtual]
distance(Matrix4 *, BVH &, Matrix4 *, Node **, Node **, Vector3 *pDir=NULL, unsigned d1=UINT_MAX, unsigned d2=UINT_MAX)BVH [virtual]
dump(const char *, const char *)BVH [virtual]
esg::SDS::dump(const char *)SDS [inline, virtual]
FDH14Tree()FDH14Tree [inline, protected]
FDH14Tree(unsigned, unsigned, bool, BVList::SplitStrategy)FDH14Tree
FDHTree(unsigned d, const float(*m)[3])FDHTree [inline, protected]
FDHTree(unsigned, unsigned, const float(*)[3], const unsigned, bool, BVList::SplitStrategy)FDHTree
leafLimit(void) const BVH [inline]
multiTrans(const Matrix4 *, const Matrix4 *, Vector3 &)SDS [static]
multiTrans(const Matrix4 *, const Matrix4 *, double &)SDS [static]
SDS()SDS [inline, protected]
SDS(bool delayBuild)SDS [inline]
separation(Matrix4 *, BVH &, Matrix4 *, Vector3 *pDir=NULL, unsigned d1=UINT_MAX, unsigned d2=UINT_MAX)BVH [virtual]
update(void)BVH [virtual]
~BVH()BVH [virtual]
~FDH14Tree()FDH14Tree [inline, virtual]
~SDS()SDS [inline, virtual]


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