addValue(const Vector3 &position, const Vector3 &normal, const Vector3 &color, float meanDistance, float minSize, float maxSize) | IrradianceCache::Node | |
allocate(unsigned int nodeIndex) | IrradianceCache::Node | [protected] |
center | IrradianceCache::Node | [protected] |
getNodeValues(vector< vector< IrradianceCache::Value * > * > &irValues) | IrradianceCache::Node | |
getNumNodes() const | IrradianceCache::Node | |
getNumStoredValues() const | IrradianceCache::Node | |
getSize() const | IrradianceCache::Node | [inline] |
getValue(const Vector3 &position, const Vector3 &normal, vector< IrradianceCache::Value * > &buffer, float maxError) | IrradianceCache::Node | |
irradianceValues | IrradianceCache::Node | [protected] |
isAllocated(unsigned int nodeIndex) const | IrradianceCache::Node | [inline, protected] |
necessaryToSearch(const Vector3 &position) const | IrradianceCache::Node | [protected] |
Node(float s, float cX, float cY, float cZ) | IrradianceCache::Node | |
selectSubnode(const Vector3 &position) const | IrradianceCache::Node | [protected] |
size | IrradianceCache::Node | [protected] |
subnodes | IrradianceCache::Node | [protected] |
~Node() | IrradianceCache::Node | [virtual] |