_pGroupNode | OSGAdapter | [protected] |
_put_polygon(osg::Geometry::PrimitiveSetList *, osg::Vec3Array *, osg::Vec3Array *, osg::Geometry::AttributeBinding) | OSGAdapter | [protected] |
BV_AABB enum value | OSGAdapter | |
BV_FDH14 enum value | OSGAdapter | |
BV_SPHERE enum value | OSGAdapter | |
bvType enum name | OSGAdapter | |
collision(Matrix4 *, float, float, float, float, int *) | OSGAdapter | |
distance(Matrix4 *, OSGAdapter &, Matrix4 *, BVH::Node **, BVH::Node **, Vector3 *pDir=NULL, unsigned d1=UINT_MAX, unsigned d2=UINT_MAX) | OSGAdapter | |
extent(const Matrix4 *pTrMat, const Vector3 &direction) | OSGAdapter | |
getVertices(Matrix4 *, unsigned *) | OSGAdapter | |
nExtents(const Matrix4 *pTrMat, const Vector3 *directions, unsigned nDirs) | OSGAdapter | |
OSGAdapter(osg::Geometry *, unsigned, unsigned, BVList::SplitStrategy, bvType) | OSGAdapter | |
OSGAdapter(AutoPtr< Geometry > *, unsigned, unsigned, BVList::SplitStrategy, bvType) | OSGAdapter | |
OSGAdapter(Geometry *, unsigned, unsigned, BVList::SplitStrategy, bvType) | OSGAdapter | |
rayIntersection(const Matrix4 *pTrMat, const Vector3 &origin, const Vector3 &direction, int mask=(ENV_WANT_INTERSECTION|ENV_WANT_NORMAL|ENV_WANT_TRANSFORMATION), float maxDist=FLT_MAX) | OSGAdapter | |
separation(Matrix4 *, OSGAdapter &, Matrix4 *, Vector3 *pDir=NULL, unsigned d1=UINT_MAX, unsigned d2=UINT_MAX) | OSGAdapter | |
~OSGAdapter() | OSGAdapter | [inline, virtual] |