_accept_new_transformation(const Matrix4 &) | RayIntExplorer | [inline, protected, virtual] |
_accumMat | RayIntExplorer | [protected] |
_actDist | RayIntExplorer | [protected] |
_direction | RayIntExplorer | [protected] |
_explore(SceneGraphObject &) | RayIntExplorer | [protected, virtual] |
_iterate(SceneGraphObject &) | RayIntExplorer | [inline, protected, virtual] |
_maxDist | RayIntExplorer | [protected] |
_origin | RayIntExplorer | [protected] |
_pCandidate | RayIntExplorer | [protected] |
_pIntersector | RayIntExplorer | [protected] |
_process_leaf(SceneGraphObject &) | RayIntExplorer | [inline, protected, virtual] |
_retVal | RayIntExplorer | [protected] |
_rMat | RayIntExplorer | [protected] |
_sVec | RayIntExplorer | [protected] |
_transformed | RayIntExplorer | [protected] |
_trDirection | RayIntExplorer | [protected] |
_trOrigin | RayIntExplorer | [protected] |
_trStack | Explorer | [protected] |
_tVec | RayIntExplorer | [protected] |
explore(SceneGraphObject &) | RayIntExplorer | [virtual] |
RayIntExplorer(const Vector3 &o, const Vector3 &d, Intersector *pI, float m=MAXFLOAT) | RayIntExplorer | |
reinit(const Vector3 &o, const Vector3 &d, Intersector *pI, float m=MAXFLOAT) | RayIntExplorer | [virtual] |
result() | RayIntExplorer | |
~Explorer() | Explorer | [inline, virtual] |