_allocate_texture(unsigned w, unsigned h) | Texture2D | [protected] |
_delete_texture(void) | Texture2D | [protected] |
_height | Texture2D | [protected] |
_mapping | Texture | [protected] |
_texture | Texture2D | [protected] |
_width | Texture2D | [protected] |
mapping(void) const | Texture | [inline] |
Mapping enum name | Texture | |
mapUV(float u, float v, Color3f &c) const | Texture2D | [virtual] |
esg::Texture::mapUV(const Vector2 &uv, Color3f &c) const | Texture | [inline] |
mapXYZ(float x, float y, float z, Color3f &c) const | Texture2D | [virtual] |
esg::Texture::mapXYZ(const Vector3 &v, Color3f &c) const | Texture | [inline] |
Texture(Mapping m) | Texture | [inline] |
Texture2D(void) | Texture2D | [inline] |
UV_MAPPING enum value | Texture | |
value(unsigned row, unsigned col, Color3f &c) const | Texture2D | [virtual] |
XYZ_MAPPING enum value | Texture | |
~ESGObject() | ESGObject | [inline, virtual] |
~Texture() | Texture | [inline, virtual] |
~Texture2D() | Texture2D | [inline, virtual] |