- b -
- BalanceDown() : Heap< VOXEL, COMP >
- BalanceTrialUp() : Heap< VOXEL, COMP >
- BalanceUp() : Heap< VOXEL, COMP >
- begin() : i3d::Image3d< VOXEL >
- BendingEnergy2d() : i3d::Shape< LABEL >
- BINARY() : i3d::BINARY
- BSCurvature2d() : i3d::Shape< LABEL >
- Buffer() : i3d::Buffer