Box Member List

This is the complete list of members for Box, including all inherited members.

__debug()FDH [inline, virtual]
__pad0__FDH6
_cut_line(Vector3d &, Vector3d &) const FDH [protected]
_dirsFDH [protected]
_duplicate_attributes(const Geometry &)FDH [protected, virtual]
_get_corners(unsigned &, unsigned(*)[100], unsigned[]) const FDH6 [protected, virtual]
esg::FDH::_get_corners(unsigned &numCorners, unsigned(*facetVert)[100], unsigned nFacetCert[]) const FDH [protected, virtual]
_insideOutGeometry [protected]
_matFDH [protected]
_mesh(int) const FDH6 [protected, virtual]
_rotate(float, const Vector3 &)FDH [protected, virtual]
_rotate(const Matrix3 &)FDH [protected, virtual]
_rotateX(float)FDH [protected, virtual]
_rotateY(float)FDH [protected, virtual]
_rotateZ(float)FDH [protected, virtual]
_scale(float)FDH [protected, virtual]
_transform(const Matrix4 &)FDH [protected, virtual]
_translate(float, float, float)FDH [protected, virtual]
esg::Geometry::_translate(const Vector3 &v)Geometry [inline, protected]
_valuesFDH [protected]
Box()Box [inline]
Box(const Interval &extentX, const Interval &extentY, const Interval &extentZ)Box [inline]
Box(double minX, double maxX, double minY, double maxY, double minZ, double maxZ)Box [inline]
centroid(void) const FDH [virtual]
checkVolume(void) const FDH [virtual]
clone(const Matrix4 *pTrMat) const FDH6 [virtual]
esg::Geometry::clone(void) const Geometry [inline]
DIRSFDH6 [static]
distance(const Geometry &geom, Vector3 *pDir)FDH [virtual]
dump(const char *intent, const char *tab)FDH [virtual]
EPSGeometry [static]
extent(const Vector3 &direction) const FDH [virtual]
esg::Geometry::extent(float x, float y, float z) const Geometry [inline]
FDH(unsigned d, const float(*m)[3])FDH [inline, protected]
FDH(unsigned dirs, const float(*mat)[3], SceneGraphObject &object)FDH
FDH(unsigned dirs, const float(*mat)[3], List< SceneGraphObject > &list)FDH
FDH(unsigned dirs, const float(*mat)[3], const Geometry &geom1, const Geometry &geom2)FDH
FDH(unsigned dirs, const float(*mat)[3], const Geometry &geom)FDH
FDH(unsigned dirs, const float(*mat)[3], const float values[])FDH
FDH6()FDH6 [inline, protected]
FDHMatFDH6 [static]
FDHMatFDH6
Geometry()Geometry [inline]
insideOut(bool b)Geometry [inline]
mapToUV(const Vector3 &v, Vector2 &uv)FDH6 [virtual]
mesh(int density=0) const Geometry
radius(const Vector3 &centroid) const FDH [virtual]
esg::Geometry::radius(void) const Geometry [inline, virtual]
randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf)FDH [virtual]
randomSample(int mask, PointEnv &pe, double *pdf)FDH [virtual]
rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT)FDH [virtual]
separation(Geometry &geom, Vector3 *pDir)FDH [virtual]
setExtentX(double min, double max)FDH6 [inline, virtual]
setExtentY(double min, double max)FDH6 [inline, virtual]
setExtentZ(double min, double max)FDH6 [inline, virtual]
SIZEFDH6 [static]
~ESGObject()ESGObject [inline, virtual]
~FDH()FDH [virtual]
~Geometry()Geometry [inline, virtual]


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