NurbsSphere Member List

This is the complete list of members for NurbsSphere, including all inherited members.

__debug()Geometry [inline, virtual]
_duplicate_attributes(const Geometry &src)NurbsSurface [protected, virtual]
_insideOutGeometry [protected]
_mesh(int) const NurbsSurface [protected, virtual]
_pSurfaceNurbsSurface [protected]
_rotate(float, const Vector3 &)NurbsSurface [protected, virtual]
_rotate(const Matrix3 &)NurbsSurface [protected, virtual]
_rotateX(float)NurbsSurface [protected, virtual]
_rotateY(float)NurbsSurface [protected, virtual]
_rotateZ(float)NurbsSurface [protected, virtual]
_scale(float)NurbsSurface [protected, virtual]
_transform(const Matrix4 &)NurbsSurface [protected, virtual]
_translate(float, float, float)NurbsSurface [protected, virtual]
esg::Geometry::_translate(const Vector3 &v)Geometry [inline, protected]
_triangulate_surface(const ON_NurbsSurface &, const SDS &, AutoPtr< Intersector > *)NurbsSurface [protected]
centroid(void) const NurbsSurface [virtual]
clone(const Matrix4 *pTrMat) const NurbsSurface [virtual]
esg::Geometry::clone(void) const Geometry [inline]
distance(const Geometry &geom, Vector3 *pDir)NurbsSurface [inline, virtual]
dump(const char *intent, const char *tab)NurbsSurface [virtual]
EPSGeometry [static]
extent(const Vector3 &direction) const NurbsSurface [virtual]
esg::Geometry::extent(float x, float y, float z) const Geometry [inline]
Geometry()Geometry [inline]
insideOut(bool b)Geometry [inline]
mapToUV(const Vector3 &v, Vector2 &uv)NurbsSurface [virtual]
mesh(int density=0) const Geometry
NurbsSphere(const SDS &ss, AutoPtr< Intersector > *it, float x, float y, float z, float r)NurbsSphere
NurbsSurface()NurbsSurface [inline, protected]
NurbsSurface(const SDS &ss, AutoPtr< Intersector > *it, int dimension, bool ratinal, int order0, int order1, int count0, int count1)NurbsSurface
NurbsSurface(const SDS &ss, AutoPtr< Intersector > *it, const ON_NurbsSurface &sp)NurbsSurface
radius(void) const NurbsSurface [virtual]
radius(const Vector3 &centroid) const NurbsSurface [virtual]
randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf)NurbsSurface [inline, virtual]
randomSample(int mask, PointEnv &pe, double *pdf)NurbsSurface [inline, virtual]
rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT)NurbsSurface [virtual]
separation(Geometry &geom, Vector3 *pDir)NurbsSurface [inline, virtual]
~ESGObject()ESGObject [inline, virtual]
~Geometry()Geometry [inline, virtual]
~NurbsSurface()NurbsSurface [virtual]


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