Polygon Member List

This is the complete list of members for Polygon, including all inherited members.

__debug(void)Polygon [virtual]
_areaPolygon [protected]
_coplanar_tri_collision(Polygon &, const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, const Vector3 &u0, const Vector3 &u1, const Vector3 &u2)Polygon [protected]
_duplicate_attributes(const Geometry &)Polygon [protected, virtual]
_edgeProjectionPolygon [protected]
_fxyzPolygon [protected]
_get_facet_normal(void) const Polygon [protected, virtual]
_get_vert_normal(unsigned) const Polygon [protected, virtual]
_get_vert_uv_coord(unsigned) const Polygon [protected, virtual]
_get_vertex(unsigned) const Polygon [protected, virtual]
_insideOutGeometry [protected]
_mesh(int) const Polygon [protected, virtual]
_normalPolygon [protected]
_normalFixedPolygon [protected]
_normalsPolygon [protected]
_nVertPolygon [protected]
_precompute_proj(void))[6];bool_separation_by_plane(const Geometry &) const ;bool_separation_by_edges(Geometry &) const ;bool_point_inside_polygon(const Vector3 &, Vector3 *, Vector2 *Polygon [protected]
_projPolygon [protected]
_rotate(float, const Vector3 &)Polygon [protected, virtual]
_rotate(const Matrix3 &)Polygon [protected, virtual]
_rotateX(float)Polygon [protected, virtual]
_rotateY(float)Polygon [protected, virtual]
_rotateZ(float)Polygon [protected, virtual]
_scale(float)Polygon [protected, virtual]
_set_edge_projection(void)Polygon [protected]
_transform(const Matrix4 &)Polygon [protected, virtual]
_translate(float, float, float)Polygon [protected, virtual]
esg::Geometry::_translate(const Vector3 &v)Geometry [inline, protected]
_triTriCollision(Polygon &)Polygon [protected]
_uvCoordsPolygon [protected]
_verticesPolygon [protected]
centroid(void) const Polygon [virtual]
clone(const Matrix4 *pTrMat) const Polygon [virtual]
esg::Geometry::clone(void) const Geometry [inline]
distance(const Geometry &geom, Vector3 *pDir)Polygon [virtual]
dump(const char *intent, const char *tab)Polygon [virtual]
edgeProjection enum namePolygon
EPSGeometry [static]
extent(const Vector3 &direction) const Polygon [virtual]
esg::Geometry::extent(float x, float y, float z) const Geometry [inline]
Geometry()Geometry [inline]
getEdgeProjection(void) const Polygon [virtual]
getFacetNormal(void) const Polygon [virtual]
getFXYZ(void) const Polygon [virtual]
getVertex(unsigned index) const Polygon [virtual]
getVertNormal(unsigned index) const Polygon [virtual]
getVertUVCoord(unsigned) const Polygon [virtual]
haveFixedNormal(void) const Polygon [virtual]
haveVertNormals(void) const Polygon [virtual]
haveVertUVCoords(void) const Polygon [virtual]
insideOut(bool b)Geometry [inline]
mapToUV(const Vector3 &v, Vector2 &uv)Polygon [virtual]
mesh(int density=0) const Geometry
NONE_PROJ enum valuePolygon
numVertices(void) const Polygon [virtual]
pointInsidePolygon(const Vector3 &p, Vector3 *n, Vector2 *u)Polygon [inline]
Polygon()Polygon
Polygon(const Vector3 *va, const Vector3 *na, const Vector2 *uva, unsigned n)Polygon
Polygon(const Vector3 *va, const Vector3 *na, const Vector2 *uva, unsigned n, const Vector3 &norm, bool fixedn)Polygon
radius(const Vector3 &centroid) const Polygon [virtual]
esg::Geometry::radius(void) const Geometry [inline, virtual]
randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf)Polygon [virtual]
randomSample(int mask, PointEnv &pe, double *pdf)Polygon [virtual]
rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT)Polygon [virtual]
separation(Geometry &geom, Vector3 *pDir)Polygon [virtual]
setFacetNormal(const Vector3 &norm, bool fixedn)Polygon
setNormals(const Vector3 *na)Polygon
setUVCoords(const Vector2 *uva)Polygon
setVertices(const Vector3 *va, unsigned n)Polygon
XY enum valuePolygon
XZ enum valuePolygon
YZ enum valuePolygon
~ESGObject()ESGObject [inline, virtual]
~Geometry()Geometry [inline, virtual]
~Polygon()Polygon [virtual]


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