Sphere Member List

This is the complete list of members for Sphere, including all inherited members.

__debug()Sphere [inline, virtual]
_centreSphere [protected]
_duplicate_attributes(const Geometry &)Sphere [protected, virtual]
_epsMinusSphere [protected]
_epsPlusSphere [protected]
_insideOutGeometry [protected]
_mesh(int) const Sphere [protected, virtual]
_radiusSphere [protected]
_radius2Sphere [protected]
_rotate(float, const Vector3 &)Sphere [protected, virtual]
_rotate(const Matrix3 &)Sphere [protected, virtual]
_rotateX(float)Sphere [protected, virtual]
_rotateY(float)Sphere [protected, virtual]
_rotateZ(float)Sphere [protected, virtual]
_scale(float)Sphere [protected, virtual]
_transform(const Matrix4 &)Sphere [protected, virtual]
_translate(float, float, float)Sphere [protected, virtual]
esg::Geometry::_translate(const Vector3 &v)Geometry [inline, protected]
centre(void) const Sphere [inline]
centroid(void) const Sphere [virtual]
clone(const Matrix4 *pTrMat) const Sphere [virtual]
esg::Geometry::clone(void) const Geometry [inline]
distance(const Geometry &geom, Vector3 *pDir)Sphere [virtual]
dump(const char *intent, const char *tab)Sphere [virtual]
EPSGeometry [static]
extent(const Vector3 &direction) const Sphere [virtual]
esg::Geometry::extent(float x, float y, float z) const Geometry [inline]
Geometry()Geometry [inline]
insideOut(bool b)Geometry [inline]
mapToUV(const Vector3 &v, Vector2 &uv)Sphere [virtual]
mesh(int density=0) const Geometry
radius(void) const Sphere [virtual]
radius(const Vector3 &centroid) const Sphere [virtual]
randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf)Sphere [virtual]
randomSample(int mask, PointEnv &pe, double *pdf)Sphere [virtual]
rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT)Sphere [virtual]
separation(Geometry &geom, Vector3 *pDir)Sphere [virtual]
setCentre(const Vector3 &)Sphere
setCentre(float x, float y, float z)Sphere
setRadius(float radius)Sphere
Sphere()Sphere
Sphere(const Vector3 &c, float r)Sphere
Sphere(float x, float y, float z, float r)Sphere
Sphere(const Geometry &g)Sphere
Sphere(const Geometry &g1, const Geometry &g2)Sphere
Sphere(SceneGraphObject &obj)Sphere
Sphere(List< SceneGraphObject > &list)Sphere
~ESGObject()ESGObject [inline, virtual]
~Geometry()Geometry [inline, virtual]


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